You are here

Toby Barnes on Playing The City: Designing Slow Experiences for Urban Environments / PICNIC Festival 2011

The possibility that beneath the surface of the normal exists the unfamiliar, means that what is considered normal must, by definition, include the abnormal.

Chromaroma is a game that provides players new ways to experience city life, from commuting to hunting ghosts, from way finding to serendipity, and from being Jason Bourne to making a game that takes a year to play.

Datum: 
Wednesday, 14 September, 2011 (All day)
opdrachtgever: 
Share/Save

Theme by Danetsoft and Danang Probo Sayekti inspired by Maksimer